36 research outputs found
Kochen-Specker Sets and the Rank-1 Quantum Chromatic Number
The quantum chromatic number of a graph is sandwiched between its
chromatic number and its clique number, which are well known NP-hard
quantities. We restrict our attention to the rank-1 quantum chromatic number
, which upper bounds the quantum chromatic number, but is
defined under stronger constraints. We study its relation with the chromatic
number and the minimum dimension of orthogonal representations
. It is known that . We
answer three open questions about these relations: we give a necessary and
sufficient condition to have , we exhibit a class of
graphs such that , and we give a necessary and
sufficient condition to have . Our main tools are
Kochen-Specker sets, collections of vectors with a traditionally important role
in the study of noncontextuality of physical theories, and more recently in the
quantification of quantum zero-error capacities. Finally, as a corollary of our
results and a result by Avis, Hasegawa, Kikuchi, and Sasaki on the quantum
chromatic number, we give a family of Kochen-Specker sets of growing dimension.Comment: 12 page
A Generalization of Kochen-Specker Sets Relates Quantum Coloring to Entanglement-Assisted Channel Capacity
We introduce two generalizations of Kochen-Specker (KS) sets: projective KS
sets and generalized KS sets. We then use projective KS sets to characterize
all graphs for which the chromatic number is strictly larger than the quantum
chromatic number. Here, the quantum chromatic number is defined via a nonlocal
game based on graph coloring. We further show that from any graph with
separation between these two quantities, one can construct a classical channel
for which entanglement assistance increases the one-shot zero-error capacity.
As an example, we exhibit a new family of classical channels with an
exponential increase.Comment: 16 page
Multi-party zero-error classical channel coding with entanglement
We study the effects of quantum entanglement on the performance of two
classical zero-error communication tasks among multiple parties. Both tasks are
generalizations of the two-party zero-error channel-coding problem, where a
sender and a receiver want to perfectly communicate messages through a one-way
classical noisy channel. If the two parties are allowed to share entanglement,
there are several positive results that show the existence of channels for
which they can communicate strictly more than what they could do with classical
resources. In the first task, one sender wants to communicate a common message
to multiple receivers. We show that if the number of receivers is greater than
a certain threshold then entanglement does not allow for an improvement in the
communication for any finite number of uses of the channel. On the other hand,
when the number of receivers is fixed, we exhibit a class of channels for which
entanglement gives an advantage. The second problem we consider features
multiple collaborating senders and one receiver. Classically, cooperation among
the senders might allow them to communicate on average more messages than the
sum of their individual possibilities. We show that whenever a channel allows
single-sender entanglement-assisted advantage, then the gain extends also to
the multi-sender case. Furthermore, we show that entanglement allows for a
peculiar amplification of information which cannot happen classically, for a
fixed number of uses of a channel with multiple senders.Comment: Some proofs have been modifie
Better Non-Local Games from Hidden Matching
We construct a non-locality game that can be won with certainty by a quantum
strategy using log n shared EPR-pairs, while any classical strategy has winning
probability at most 1/2+O(log n/sqrt{n}). This improves upon a recent result of
Junge et al. in a number of ways.Comment: 11 pages, late
Graph-theoretical Bounds on the Entangled Value of Non-local Games
We introduce a novel technique to give bounds to the entangled value of
non-local games. The technique is based on a class of graphs used by Cabello,
Severini and Winter in 2010. The upper bound uses the famous Lov\'asz theta
number and is efficiently computable; the lower one is based on the quantum
independence number, which is a quantity used in the study of
entanglement-assisted channel capacities and graph homomorphism games.Comment: 10 pages, submission to the 9th Conference on the Theory of Quantum
Computation, Communication, and Cryptography (TQC 2014
Parallel Repetition of Free Entangled Games: Simplification and Improvements
In a two-player game, two cooperating but non communicating players, Alice
and Bob, receive inputs taken from a probability distribution. Each of them
produces an output and they win the game if they satisfy some predicate on
their inputs/outputs. The entangled value of a game is the
maximum probability that Alice and Bob can win the game if they are allowed to
share an entangled state prior to receiving their inputs.
The -fold parallel repetition of consists of instances of
where Alice and Bob receive all the inputs at the same time and must
produce all the outputs at the same time. They win if they win each
instance of . Recently, there has been a series of works showing parallel
repetition with exponential decay for projection games [DSV13], games on the
uniform distribution [CS14] and for free games, i.e. games on a product
distribution [JPY13].
This article is meant to be a follow up of [CS14], where we improve and
simplify several parts of our previous paper. Our main result is that for any
free game with value , we have where is the size of
the output set of the game. This result improves on both the results in [JPY13]
and [CS14]. The framework we use can also be extended to free projection games.
We show that for a free projection game with value
, we have .Comment: 17 pages, this paper is a follow up and supersedes our previous paper
'Parallel Repetition of Entangled Games with Exponential Decay via the
Superposed Information Cost' [CS14, arXiv:1310.7787] v2: updated GS
affiliatio
Belief-Invariant and Quantum Equilibria in Games of Incomplete Information
Drawing on ideas from game theory and quantum physics, we investigate
nonlocal correlations from the point of view of equilibria in games of
incomplete information. These equilibria can be classified in decreasing power
as general communication equilibria, belief-invariant equilibria and correlated
equilibria, all of which contain the familiar Nash equilibria. The notion of
belief-invariant equilibrium has appeared in game theory before, in the 1990s.
However, the class of non-signalling correlations associated to
belief-invariance arose naturally already in the 1980s in the foundations of
quantum mechanics.
Here, we explain and unify these two origins of the idea and study the above
classes of equilibria, and furthermore quantum correlated equilibria, using
tools from quantum information but the language of game theory. We present a
general framework of belief-invariant communication equilibria, which contains
(quantum) correlated equilibria as special cases. It also contains the theory
of Bell inequalities, a question of intense interest in quantum mechanics, and
quantum games where players have conflicting interests, a recent topic in
physics.
We then use our framework to show new results related to social welfare.
Namely, we exhibit a game where belief-invariance is socially better than
correlated equilibria, and one where all non-belief-invariant equilibria are
socially suboptimal. Then, we show that in some cases optimal social welfare is
achieved by quantum correlations, which do not need an informed mediator to be
implemented. Furthermore, we illustrate potential practical applications: for
instance, situations where competing companies can correlate without exposing
their trade secrets, or where privacy-preserving advice reduces congestion in a
network. Along the way, we highlight open questions on the interplay between
quantum information, cryptography, and game theory
Entanglement-assisted zero-error source-channel coding
We study the use of quantum entanglement in the zero-error source-channel
coding problem. Here, Alice and Bob are connected by a noisy classical one-way
channel, and are given correlated inputs from a random source. Their goal is
for Bob to learn Alice's input while using the channel as little as possible.
In the zero-error regime, the optimal rates of source codes and channel codes
are given by graph parameters known as the Witsenhausen rate and Shannon
capacity, respectively. The Lov\'asz theta number, a graph parameter defined by
a semidefinite program, gives the best efficiently-computable upper bound on
the Shannon capacity and it also upper bounds its entanglement-assisted
counterpart. At the same time it was recently shown that the Shannon capacity
can be increased if Alice and Bob may use entanglement.
Here we partially extend these results to the source-coding problem and to
the more general source-channel coding problem. We prove a lower bound on the
rate of entanglement-assisted source-codes in terms Szegedy's number (a
strengthening of the theta number). This result implies that the theta number
lower bounds the entangled variant of the Witsenhausen rate. We also show that
entanglement can allow for an unbounded improvement of the asymptotic rate of
both classical source codes and classical source-channel codes. Our separation
results use low-degree polynomials due to Barrington, Beigel and Rudich,
Hadamard matrices due to Xia and Liu and a new application of remote state
preparation.Comment: Title has been changed. Previous title was 'Zero-error source-channel
coding with entanglement'. Corrected an error in Lemma 1.